Thursday, November 21, 2013

The Four Basic Functions of a Computer
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standalone
Input


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Enter Data
Processing
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CPU
Manipulate Data
Output
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"View" Processed Data
Storage
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Store Data

Tuesday, November 19, 2013

Basic Computer Components

computer components
Computers come in all different shapes and forms (examples: desktops, laptops), but the main components that make up a computer pretty much stay the same. Components can also be refereed to as; hardware or parts. Throughout this website I will explain the various components in a PC computer, and try my best to give you the information you need to better understand how your computer works. Some of this information is considered basic computer knowledge, but there is no better place to start with than with the basics. Knowing this valuable information can help you if you are going to buy, repair, maintain or even build your own computer.

Every computer Consists of the following basic components:
  1. Computer Case - Where all of the components are stored.
    computer case
  2. CPU - It is basically the brain of your computer. The CPU is a used to process everything from basic to complex functions in a computer.
    computer cpu
  3. RAM - RAM is memory that attaches to the motherboard. RAM is hardware used to temporarily store and access data.
    computer ram
  4. Motherboard - A Motherboard is the most important component in a computer system. All of the other hardware in a computer system connect to the motherboard.
    computer motherboard
  5. Power Supply - A Power Supply is the sends power to all of the other hardware so they can operate.
    computer power supply
  6. Hard Drive - A Hard Drive is used for permanently storing files and programs.
    computer hard drive
  7. Disk Drives - Disk Drives can be a floppy drive, CD drive, DVD drive or other possible file storage devices that are used in a computer.
    computer disk drives
  8. Video Card - A Video Card is the part of a computer system that converts binary code from the CPU so you can view it on a monitor.
    computer video card
  9. Monitor - The part of a computer that allows you to see what the computer is processing.
    Computer Components | Monitor
  10. Keyboard - A keyboard allows a computer user to enter text commands into a computer system.
    Computer Components | Keyboard
  11. Mouse - A mouse allows a computer user to use a point and click interface to enter commands.

    Parts of a computer

    If you use a desktop computer, you might already know that there isn't any single part called the "computer." A computer is really a system of many parts working together. The physical parts, which you can see and touch, are collectively called hardware. (Software, on the other hand, refers to the instructions, or programs, that tell the hardware what to do.)
    The illustration below shows the most common hardware in a desktop computer system. Your system may look a little different, but it probably has most of these parts. A laptop computer has similar parts but combines them into a single notebook-sized package.
    Picture of a desktop computer systemDesktop computer system
    Let's take a look at each of these parts.

    System unit

    The system unit is the core of a computer system. Usually it's a rectangular box placed on or underneath your desk. Inside this box are many electronic components that process information. The most important of these components is the central processing unit (CPU), or microprocessor, which acts as the "brain" of your computer. Another component israndom access memory (RAM), which temporarily stores information that the CPU uses while the computer is on. The information stored in RAM is erased when the computer is turned off.
    Almost every other part of your computer connects to the system unit using cables. The cables plug into specific ports (openings), typically on the back of the system unit. Hardware that is not part of the system unit is sometimes called a peripheral device ordevice.
    Picture of a system unitSystem unit

    Storage

    Your computer has one or more disk drives—devices that store information on a metal or plastic disk. The disk preserves the information even when your computer is turned off.

    Hard disk drive

    Your computer's hard disk drive stores information on a hard disk, a rigid platter or stack of platters with a magnetic surface. Because hard disks can hold massive amounts of information, they usually serve as your computer's primary means of storage, holding almost all of your programs and files. The hard disk drive is normally located inside the system unit.
    Picture of a hard disk driveHard disk drive

    CD and DVD drives

    Nearly all computers today come equipped with a CD or DVD drive, usually located on the front of the system unit. CD drives use lasers to read (retrieve) data from a CD, and many CD drives can also write (record) data onto CDs. If you have a recordable disk drive, you can store copies of your files on blank CDs. You can also use a CD drive to play music CDs on your computer.
    Picture of a CDCD
    DVD drives can do everything that CD drives can, plus read DVDs. If you have a DVD drive, you can watch movies on your computer. Many DVD drives can record data onto blank DVDs.
    Tip

    Tip

    If you have a recordable CD or DVD drive, periodically back up (copy) your important files to CDs or DVDs. That way, if your hard disk ever fails, you won't lose your data.

    Floppy disk drive

    Floppy disk drives store information on floppy disks, also called floppies or diskettes. Compared to CDs and DVDs, floppy disks can store only a small amount of data. They also retrieve information more slowly and are more prone to damage. For these reasons, floppy disk drives are less popular than they used to be, although some computers still include them.
    Picture of a floppy diskFloppy disk
    Why are floppy disks "floppy"? Even though the outside is made of hard plastic, that's just the sleeve. The disk inside is made of a thin, flexible vinyl material.

    Mouse

    A mouse is a small device used to point to and select items on your computer screen. Although mice come in many shapes, the typical mouse does look a bit like an actual mouse. It's small, oblong, and connected to the system unit by a long wire that resembles a tail. Some newer mice are wireless.
    Picture of a computer mouseMouse
    A mouse usually has two buttons: a primary button (usually the left button) and a secondary button. Many mice also have a wheel between the two buttons, which allows you to scroll smoothly through screens of information.
    Picture of mouse pointers
    When you move the mouse with your hand, a pointer on your screen moves in the same direction. (The pointer's appearance might change depending on where it's positioned on your screen.) When you want to select an item, you point to the item and then click (press and release) the primary button. Pointing and clicking with your mouse is the main way to interact with your computer. For more information, see Using your mouse.

    Keyboard

    A keyboard is used mainly for typing text into your computer. Like the keyboard on a typewriter, it has keys for letters and numbers, but it also has special keys:
    • The function keys, found on the top row, perform different functions depending on where they are used.
    • The numeric keypad, located on the right side of most keyboards, allows you to enter numbers quickly.
    • The navigation keys, such as the arrow keys, allow you to move your position within a document or webpage.
    Picture of a keyboardKeyboard
    You can also use your keyboard to perform many of the same tasks you can perform with a mouse. For more information, see Using your keyboard.

    Monitor

    monitor displays information in visual form, using text and graphics. The portion of the monitor that displays the information is called the screen. Like a television screen, a computer screen can show still or moving pictures.
    There are two basic types of monitors: CRT (cathode ray tube) monitors and LCD (liquid crystal display) monitors. Both types produce sharp images, but LCD monitors have the advantage of being much thinner and lighter. CRT monitors, however, are generally more affordable.
    Picture of an LCD monitor and a CRT monitorLCD monitor (left); CRT monitor (right)

    Printer

    A printer transfers data from a computer onto paper. You don't need a printer to use your computer, but having one allows you to print e‑mail, cards, invitations, announcements, and other materials. Many people also like being able to print their own photos at home.
    The two main types of printers are inkjet printers and laser printers. Inkjet printers are the most popular printers for the home. They can print in black and white or in full color and can produce high-quality photographs when used with special paper. Laser printers are faster and generally better able to handle heavy use.
    Picture of an inkjet printer and a laser printerInkjet printer (left); laser printer (right)

    Speakers

    Speakers are used to play sound. They may be built into the system unit or connected with cables. Speakers allow you to listen to music and hear sound effects from your computer.
    Picture of computer speakersComputer speakers

    Modem

    To connect your computer to the Internet, you need a modem. A modem is a device that sends and receives computer information over a telephone line or high-speed cable. Modems are sometimes built into the system unit, but higher-speed modems are usually separate components.
    Picture of a cable modemCable modem

Friday, November 15, 2013

computer.definition & history

what is computer?

A computer is a device that can receive, process and store data. They are used as tools in every part of society together with the Internet. Computers nowadays are complex; there are a lot of different components inside them, and they all serve different purposes. They all need to work together for the computer to work; knowing how a computer works makes it easier to use a computer by being able to understand how a computer will respond.

computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem.

History of computing

The Jacquard loom, on display at the Museum of Science and Industry in Manchester, England, was one of the first programmable devices.

Etymology

The first recorded use of the word “computer” was in 1613 in a book called “The yong mans gleanings” by English writer Richard Braithwait I haue read the truest computer of Times, and the best Arithmetician that euer breathed, and he reduceth thy dayes into a short number. It referred to a person who carried out calculations, or computations, and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.[3]

Mechanical aids to computing

The history of the modern computer begins with two separate technologies, automated calculation and programmability. However no single device can be identified as the earliest computer, partly because of the inconsistent application of that term.[4] A few precursors are worth mentioning though, like some mechanical aids to computing, which were very successful and survived for centuries until the advent of the electronic calculator, like the Sumerian abacus, designed around 2500 BC[5] of which a descendant won a speed competition against a contemporary desk calculating machine in Japan in 1946,[6] the slide rules, invented in the 1620s, which were carried on five Apollo space missions, including to the moon[7] and arguably the astrolabe and the Antikythera mechanism, an ancient astronomical analog computer built by the Greeks around 80 BC.[8] The Greek mathematician Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[9] This is the essence of programmability.

Mechanical calculators and programmable looms

Blaise Pascal invented the mechanical calculator in 1642,[10] known as Pascal's calculator, it was the first machine to better human performance of arithmetical computations[11] and would turn out to be the only functional mechanical calculator in the 17th century.[12]Two hundred years later, in 1851, Thomas de Colmar released, after thirty years of development, his simplified arithmometer; it became the first machine to be commercialized because it was strong enough and reliable enough to be used daily in an office environment. The mechanical calculator was at the root of the development of computers in two separate ways. Initially, it was in trying to develop more powerful and more flexible calculators[13] that the computer was first theorized by Charles Babbage[14][15] and then developed.[16]Secondly, development of a low-cost electronic calculator, successor to the mechanical calculator, resulted in the development byIntel[17] of the first commercially available microprocessor integrated circuit.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

First use of punched paper cards in computing

The Most Famous Image in the Early History of Computing[18]

This portrait of Jacquard was woven in silk on a Jacquard loom and required 24,000 punched cards to create (1839). It was only produced to order. Charles Babbage started exhibiting this portrait in 1840 to explain how hisanalytical engine would work.[19]
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage, "the actual father of the computer",[20] was the first to conceptualize and design a fully programmable mechanical calculator,[21] his analytical engine.[22]Babbage started in 1834, initially he was to program his analytical engine with drums similar to the ones used in Vaucanson's automata which by design were limited in size, but soon he replaced them by Jacquard' s card readers, one for data and one for program. "The introduction of punched cards into the new engine was important not only as a more convenient form of control than the drums, or because programs could now be of unlimited extent, and could be stored and repeated without the danger of introducing errors in setting the machine by hand; it was important also because it served to crystallize Babbage's feeling that he had invented something really new, something much more than a sophisticated calculating machine."[23] After this breakthrough, he redesigned his difference engine (No. 2, still not programmable) incorporating his new ideas. Allan Bromley came to thescience museum of London starting in 1979 to study Babbage's engines and determined that difference engine No. 2 what the only engine that had a complete enough set of drawings to be built and he convinced the museum to do it. This engine, finished in 1991, proved without doubt the validity of Charles Babbage work.[24] Except for a pause between 1848 and 1857, Babbage would spend the rest of his life simplifying each part of his engine: "Gradually he developed plans for Engines of great logical power and elegant simplicity (although the term 'simple' is used here in a purely relative sense)."[25]
Ada Lovelace, considered to be the first computer programmer[26]
Between 1842 and 1843, Ada Lovelace, an analyst of Charles Babbage's analytical engine, translated an article by Italian military engineer Luigi Menabrea on the engine, which she supplemented with an elaborate set of notes of her own. These notes contained what is considered the first computer program – that is, an algorithm encoded for processing by a machine. She also stated: “We may say most aptly, that the Analytical Engine weaves algebraical patterns just as the Jacquard-loom weaves flowers and leaves.”; furthermore she developed a vision on the capability of computers to go beyond mere calculating or number-crunching[27] claiming that: should “...the fundamental relations of pitched sounds in the science of harmony and of musical composition...” be susceptible “...of adaptations to the action of the operating notation and mechanism of the engine...” it “...might compose elaborate and scientific pieces of music of any degree of complexity or extent”.[28]
In the late 1880s, Herman Hollerith invented the recording of data on a machine-readable medium. Earlier uses of machine-readable media had been for control, not data. “After some initial trials withpaper tape, he settled on punched cards...”[29] To process these punched cards he invented thetabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of ideas and technologies, that would later prove useful in the realization of practical computers, had begun to appear: Boolean algebra, the vacuum tube (thermionic valve), punched cards and tape, and the teleprinter.

Babbage dream comes true

In 1888, Henry Babbage, Charles Babbage's son, completed a simplified version of the analytical engine's computing unit (the mill) . He gave a successful demonstration of its use in 1906, calculating and printing the first 40 multiples of Pi with a precision of 29 decimal places.[30] This machine was given to the Science museum in South Kensington in 1910. He also gave a demonstration piece of one of his father's engine to Harvard University which convinced Howard Aiken, 50 years later, to incorporate the architecture of the analytical engine in what will become the ASCC/Mark I built by IBM.[31]
Leonardo Torres y Quevedo built two analytical machines to prove that all of the functions of Babbage's analytical engine could be replaced with electromechanical devices. The first one, built in 1914, had a little electromechanical memory, the second, built in 1920, to celebrate the one hundredth anniversary of the invention of the arithmometer, which received its commands and printed its results on a typewriter.[32] Torres y Quevedo published functional schematics of all of these functions: addition, multiplication, division ... and even a decimal comparator, in his "Essais sur l'automatique" in 1915.
Some inventors like Percy LudgateVannevar Bush[32] and Louis Couffignal[33] tried to improve on the analytical engine but didn't succeed at building a machine.
Howard Aiken wanted to build a giant calculator and was looking for a sponsor to build it. He first presented his design to the Monroe Calculator Company and then to Harvard University both without success. Carmello Lanza, a technician in Harvard's physics laboratory who had heard Aiken's presentation "...couldn't see why in the world I (Howard Aiken) wanted to do anything like this in the Physics laboratory, because we already had such a machine and nobody used it... Lanza led him up into the attic... There, sure enough... were the wheels that Aiken later put on display in the lobby of the Computer Laboratory. With them was a letter from Henry Prevost Babbage describing these wheels as part of his father's proposed calculating engine. This was the first time Aiken ever heard of Babbage he said, and it was this experience that led him to look up Babbage in the library and to come across his autobiography"[31] which gave a description of his analytical engine.[34]
Aiken first contacted IBM in November 1937,[35] presenting a machine which, by then, had an architecture based on Babbage's analytical engine. This was the first developement of a programmable calculator that would succeed and that would end up being used for many years to come: the ASCC/Mark I.[31]
Zuse first heard of Aiken and IBM's work from the German Secret Service.[36] He considered his Z3 to be a Babbage type machine.[37]

First general-purpose computers

The Zuse Z3, 1941, considered the world's first working programmable, fully automatic computing machine.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded as the father of modern computer science. In 1936, Turing provided an influential formalization of the concept of the algorithm and computation with theTuring machine, providing a blueprint for the electronic digital computer.[38] Of his role in the creation of the modern computer, Time magazine in naming Turing one of the 100 most influential people of the 20th century, states: “The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine.”[38]
The ENIAC, which became operational in 1946, is considered to be the first general-purpose electronic computer. ProgrammersBetty Jean Jennings (left) and Fran Bilas(right) are depicted here operating the ENIAC's main control panel.
EDSAC was one of the first computers to implement the stored-program (von Neumann) architecture.
The first really functional computer was the Z1, originally created by Germany's Konrad Zusein his parents living room in 1936 to 1938, and it is considered to be the first electro-mechanical binary programmable (modern) computer.[39]
George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the “Model K” (for “kitchen table,” on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.[40]
The Atanasoff–Berry Computer (ABC) was the world's first electronic digital computer, albeit not programmable.[41] Atanasoff is considered to be one of the fathers of the computer.[42]Conceived in 1937 by Iowa State College physics professor John Atanasoff, and built with the assistance of graduate student Clifford Berry,[43] the machine was not programmable, being designed only to solve systems of linear equations. The computer did employ parallel computation. A 1973 court ruling in a patent dispute found that the patent for the 1946ENIAC computer derived from the Atanasoff–Berry Computer.
The first program-controlled computer was invented by Konrad Zuse, who built the Z3, an electromechanical computing machine, in 1941.[44] The first programmable electronic computer was the Colossus, built in 1943 by Tommy Flowers.

Key steps towards modern computers

A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as “the first digital electronic computer” is difficult.Shannon 1940 Notable achievements include:
  • Konrad Zuse's electromechanical “Z machines.” The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.[45] Thus, Zuse is often regarded as the inventor of the computer.[46][47][48][49]
  • The non-programmable Atanasoff–Berry Computer (commenced in 1937, completed in 1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory. The use of regenerative memory allowed it to be much more compact than its peers (being approximately the size of a large desk or workbench), since intermediate results could be stored and then fed back into the same set of computation elements.
  • The secret British Colossus computers (1943),[50] which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically re-programmable. It was used for breaking German wartime codes.
  • The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.[51]
  • The U.S. Army's Ballistic Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an architecture which required rewiring a plugboard to change its programming.

Stored-program architecture

Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the “stored-program architecture” or von Neumann architecture. This design was first formally described by John von Neumann in the paper First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of which was completed in 1948 at the University of Manchester in England, the Manchester Small-Scale Experimental Machine (SSEM or “Baby”). The Electronic Delay Storage Automatic Calculator (EDSAC), completed a year after the SSEM at Cambridge University, was the first practical, non-experimental implementation of the stored-program design and was put to use immediately for research work at the university. Shortly thereafter, the machine originally described by von Neumann's paper—EDVAC—was completed but did not see full-time use for an additional two years.
Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word “computer” is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture.
Die of an Intel 80486DX2 microprocessor(actual size: 12×6.75 mm) in its packaging
Beginning in the 1950s, Soviet scientists Sergei Sobolev and Nikolay Brusentsov conducted research on ternary computers, devices that operated on a base three numbering system of -1, 0, and 1 rather than the conventional binary numbering system upon which most computers are based. They designed the Setun, a functional ternary computer, at Moscow State University. The device was put into limited production in the Soviet Union, but supplanted by the more common binary architecture.

Semiconductors and microprocessors

Computers using vacuum tubes as their electronic elements were in use throughout the 1950s, but by the 1960s they had been largely replaced by transistor-based machines, which were smaller, faster, cheaper to produce, required less power, and were more reliable. The first transistorized computer was demonstrated at the University of Manchester in 1953.[52] In the 1970s, integrated circuit technology and the subsequent creation ofmicroprocessors, such as the Intel 4004, further decreased size and cost and further increased speed and reliability of computers. By the late 1970s, many products such as video recorders contained dedicated computers called microcontrollers, and they started to appear as a replacement to mechanical controls in domestic appliances such as washing machines. The 1980s witnessed home computers and the now ubiquitous personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household.[citation needed]
Modern smartphones are fully programmable computers in their own right, and as of 2009 may well be the most common form of such computers in existence.[citation needed]

Programs

Alan Turing was an influential computer scientist.
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (the program) can be given to the computer, and it will process them. Modern computers based on the von Neumann architectureoften have machine code in the form of an imperative programming language.
In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.

Stored program architecture

Replica of the Small-Scale Experimental Machine (SSEM), the world's first stored-program computer, at the Museum of Science and Industry in Manchester, England
This section applies to most common RAM machine-based computers.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called “jump” instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that “remembers” the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:
      mov No. 0, sum     ; set sum to 0
      mov No. 1, num     ; set num to 1
loop: add num, sum    ; add num to sum
      add No. 1, num     ; add 1 to num
      cmp num, #1000  ; compare num to 1000
      ble loop        ; if num <= 1000, go back to 'loop'
      halt            ; end of program. stop running

Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.[53]

Bugs

The actual first computer bug, a moth found trapped on a relay of the Harvard Mark II computer
Errors in computer programs are called “bugs.” They may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases, they may cause the program or the entire system to “hang,” becoming unresponsive to input such as mouseclicks or keystrokes, to completely fail, or to crash. Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an exploit, code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[54]
Admiral Grace Hopper, an American computer scientist and developer of the first compiler, is credited for having first used the term “bugs” in computing after a dead moth was found shorting a relay in the Harvard Mark II computer in September 1947.[55]

Machine code

In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[56] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.
A 1970s punched card containing one line from a FORTRAN program. The card reads: “Z(1) = Y + W(1)” and is labeled “PROJ039” for identification purposes.

Programming language

Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.

Low-level languages

Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[57]

Higher-level languages

Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually “compiled” into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[58] High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.

Program design

Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the programming constructs within languages, devising or using established procedures and algorithms, providing data for output devices and solutions to the problem as applicable. As problems become larger and more complex, features such as subprograms, modules, formal documentation, and new paradigms such as object-oriented programming are encountered. Large programs involving thousands of line of code and more require formal software methodologies. The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.

Components

Video demonstrating the standard components of of a "slimline" computer.
A general purpose computer has four main components: the arithmetic logic unit (ALU), thecontrol unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires.
Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a “1”, and when off it represents a “0” (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.
The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor.

Control unit

Diagram showing how a particular MIPS architecture instruction would be decoded by the control system.
The control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into a series of control signals which activate other parts of the computer.[59] Control systems in advanced computers may change the order of some instructions so as to improve performance.
A key component common to all CPUs is the program counter, a special memory cell (aregister) that keeps track of which location in memory the next instruction is to be read from.[60]
The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:
  1. Read the code for the next instruction from the cell indicated by the program counter.
  2. Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
  3. Increment the program counter so it points to the next instruction.
  4. Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
  5. Provide the necessary data to an ALU or register.
  6. If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
  7. Write the result from the ALU back to a memory location or to a register or perhaps an output device.
  8. Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as “jumps” and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a microcodeprogram that causes all of these events to happen.

Arithmetic logic unit (ALU)

The ALU is capable of performing two classes of operations: arithmetic and logic.[61]
The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other (“is 64 greater than 65?”).
Logic operations involve Boolean logicANDORXOR and NOT. These can be useful for creating complicated conditional statementsand processing boolean logic.
Superscalar computers may contain multiple ALUs, allowing them to process several instructions simultaneously.[62] Graphics processors and computers with SIMD and MIMD features often contain ALUs that can perform arithmetic on vectors and matrices.

Memory

Magnetic core memory was the computer memory of choice throughout the 1960s, until it was replaced by semiconductor memory.
A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered “address” and can store a single number. The computer can be instructed to “put the number 123 into the cell numbered 1357” or to “add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595.” The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers.
In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (2^8 = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed.
Computer main memory comes in two principal varieties: random-access memory or RAM and read-only memory or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is preloaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer's operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.[63]
In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part.

Input/output (I/O)

Hard disk drives are common storage devices used with computers.
I/O is the means by which a computer exchanges information with the outside world.[64]Devices that provide input or output to the computer are called peripherals.[65] On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printerHard disk drivesfloppy disk drives andoptical disc drives serve as both input and output devices. Computer networking is another form of I/O.
I/O devices are often complex computers in their own right, with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics.[citation needed] Modern desktop computerscontain many smaller computers that assist the main CPU in performing I/O.

Multitasking

While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.[66]
One means by which this is done is with a special signal called an interrupt, which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running “at the same time,” then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed “time-sharing” since each program is allocated a “slice” of time in turn.[67]
Before the era of cheap computers, the principal use for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a “time slice” until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss.

Multiprocessing

Cray designed many supercomputers that used multiprocessing heavily.
Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed only in large and powerful machines such as supercomputersmainframe computers and servers. Multiprocessor andmulti-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers.[68] They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see usage in large-scale simulationgraphics rendering, and cryptography applications, as well as with other so-called “embarrassingly parallel” tasks.

Networking and the Internet

Visualization of a portion of the routeson the Internet.
Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as Sabre.[69]
In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now DARPA), and the computer network that resulted was called theARPANET.[70] The technologies that made the Arpanet possible spread and evolved.
In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies likeEthernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. “Wireless” networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.

Computer architecture paradigms

There are many types of computer architectures:
Of all these abstract machines, a quantum computer holds the most promise for revolutionizing computing.[71]
Logic gates are a common abstraction which can apply to most of the above digital or analog paradigms.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them fromcalculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a minimum capability (being Turing-complete) is, in principle, capable of performing the same tasks that any other computer can perform. Therefore any type of computer (netbooksupercomputercellular automaton, etc.) is able to perform the same computational tasks, given enough time and storage capacity.

Misconceptions

Women as computers in NACA High Speed Flight Station "Computer Room"
A computer does not need to be electronic, nor even have a processor, nor RAM, nor even ahard disk. While popular usage of the word “computer” is synonymous with a personal electronic computer, the modern[72] definition of a computer is literally “A device that computes, especially a programmable [usually] electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information.”[73] Any device which processes information qualifies as a computer, especially if the processing is purposeful.

Required technology

Historically, computers evolved from mechanical computers and eventually from vacuum tubes to transistors. However, conceptually computational systems as flexible as a personal computer can be built out of almost anything. For example, a computer can be made out of billiard balls (billiard ball computer); an often quoted example.[citation needed] More realistically, modern computers are made out oftransistors made of photolithographed semiconductors.
There is active research to make computers out of many promising new types of technology, such as optical computersDNA computersneural computers, and quantum computers. Most computers are universal, and are able to calculate any computable function, and are limited only by their memory capacity and operating speed. However different designs of computers can give very different performance for particular problems; for example quantum computers can potentially break some modern encryption algorithms (by quantum factoring) very quickly.